Sara Fabrikant and colleagues define the first law of cognitive geography.
Tobler's famous description of the "first law of geography" as he presents creative task driven, technology and data enabled, cartography.
A recent paper that reflects on the work of cartographers at the University of Glasgow and included the 100-year old exam paper.
Our work on legend visualization explores some of the ways in which spatial, aspatial and partially spatial graphics can be informative.
Jo Wood plays with data on journeys made through the London cycle hire scheme to look at the effects of cartographic decisions on the structures that are revealed.
Alex Kachkaev's work on Survey Glyphs resulted in a best paper award at EuroVIS.
The photo-assessment video in which survey glyphs are introduced.
Try the photo-assessment software that uses survey glyphs.
Framed rectangle charts are suggested in Cleveland & McGill's classic paper.
Jo Wood's interactive abstract map of the current status of the London Cycle Scheme is described in a 2011 paper.
You can try the BikeGrid here. M for map and G for grid!
The PlaceSurvey design and process are described here.
The map of the census using the spatial tree map algorithm.
Our paper on adding geography to treemaps.
Details on the BallotMaps design and analysis.
The HiVE notation for describing hierarchical graphics according to hierarchy, order, size, colour and layout is described in this paper with examples.
Scale mosaics and other hierarchical graphics for looking at variations in correlation with scale and geography are described here.
After the Flood's beautiful layout for London's boroughs.
Jo's work with colleagues at TU Eindhoven on curved schematization was rewarded with a Pacific VIS Best Paper prize.
The sketchy algorithm and description of the experiments undertaken to establish effect.
Seb Meier (2015) d3.layout.odmap
Seb Meier's D3 implementation of the ODmap layout, produced during a productive giCentre internship!
Seb Meier (2015) d3.sketchy
Jo's handy library has been ported to D3 by Seb Meier.
Our early experiments in using Human Centred Design in geovisualization - with reflections and recommendations.
Work in which we developed prototype designs through an approach that involved explicit use of techniques to stimulate creativity.